![]() Thus, games companies tend to take advantage of this audience, by slapping heavily branded but often insubstantial offerings in front of them at every opportunity safe in the knowledge that they're bound to take the bate. It's a problem of audience expectations, I suspect, as driving games - since the dawn of time, have been accepted as the staple gaming diet of the masses, who, lets face it, aren't always the most discerning of punters. ![]() I often find myself wondering quite why driving games are the toast of pretty much all gaming platforms when the differences between titles can at times seem decidedly small - if not non-existent.
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